

The understated quality of these elements lends itself to the overall mood of the game, which is dark and moody without attempting to be flat-out scary. The important supporting characters, such as the ethically divided Father Mulkehey and the Lewis Manor housemaid, are equally unique and well cast other secondary characters are far less distinctive, but are so insignificant that it rarely matters. Their observations of the game world are always true to their nature, and never is there a moment where an important sequence is undermined by confusing or flat dialogue. The writing is also very strong, even moreso considering how well-defined the personalities of the two main characters are.

They may sometimes fail to portray the correct urgency, but those instances are minor and the voice acting is emphatically a positive to the game. The two lead voices are spot-on, with accurate and convincing accents and a clear understanding of their character motivations. I’ve had no end of complaints about the voice acting in Future Games titles going all the way back to Black Mirror-I have those complaints about most modern adventures, to be honest-but I have no such quarrel with Alter Ego. None of that, of course, would be possible without at least competent writing and strong voice acting, and thankfully both areas excel here. Neither character is one I’d ever want to be friends with, but they are both very interesting personalities to inhabit. His character is not very likable either, but somehow that’s fine because his dialogue completely embraces his nature rather than being ignorant of it. Detective Briscol is a polar opposite an almost too-good, mildly snooty detective who sincerely hates not being right. An early sequence where Tim alternates between sweet-spoken word and devilish thoughts to manipulate a young laundress is very well-written and ensures that this will not be the standard cardboard adventure hero. Solving this mystery is Detective Briscol’s role Tim plays out his story as a simple thief trying to take all he can while it’s available until the paths of the two heroes cross in the dark and violent final chapter.īoth protagonists bring a good amount of unique personality to their characters, particularly Tim, who is a decidedly unlikable scoundrel-wisely, Future Games pulls no punches in exposing his devious and manipulative nature by giving us lots of inner dialogue. However, the hasty and private funeral has created a new controversy, as Sir William’s tomb has already been raided and there are new dead bodies now piling up. Sir William has recently died, of causes still unknown, and been laid to rest in the local cemetery.

#ALTER EGO GAME SCRIPT TFGAME SERIES#
The game’s name is derived from the dual player-character setup-throughout the adventure you will alternate playing the thief Timothy Moor, a young rogue trying to make his way to a new life in America, and Detective Sergeant Briscol, newly arrived in the English town of Plymouth (circa 1894) investigating his first assignment-a very dark and unsettling series of gruesome deaths centering around the “White Beast,” Sir William Arthur Lewis, a strange young man of great wealth who has been accused of countless murders, all of which remain unproven.

Fortunately, Alter Ego shows that the developers listened to the negative response to that game and actually focused their attention on improving the trouble spots, ultimately producing their best adventure yet, although not without stumbling badly right at the finish line. This is the fifth major adventure produced by the Czech studio, and I had the (dis)pleasure of reviewing 2007’s Next Life, a thoroughly disappointing game with far more negatives than positives. Perhaps you can’t really ask for more from a developer than improvement, and that’s what the dark mystery adventure Alter Ego represents for Future Games-a significant improvement.
